Posts

Door Trouble

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 Sketch The Door Problem     This door is a veil of color that of which only objects of the same color can pass through. In the arena, there is a pillar of light that the player can put crystals into that change the color of the light. Eventually, there will be levels that require multiple crystals to make more complex colors.       This door never disappears or moves, but rather pulsates when objects of the correct color pass through it. The player's gun will be colored to whatever color they are to make it easier to tell what their current color is. The door will be large enough for any moveable objects in the game, including the player. The player may pass through the door any number of times so long as they are still the required color.

Weekly Sprint

As the engineer, I need to edit the player blueprint to work with a flintlock pistol as well as a melee weapon. I also would like to add a dodge mechanic. I do this because I want the player to have different ways to take on the level. CoS: The user has the option to either attack with a pistol or a melee weapon. There should be a button to dodge quickly based on the direction you are moving Points: 8
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 Twin Stick Shooter Game     This video series was very helpful to better my understanding of how the Unreal Engine works and a more in-depth view of it. I had some issues creating this because the video series was a little out-dated, but I was able to figure out most of the issues I had.     For our group project game, I can use the blueprinting skills I learned from this series in our own game. We are making a pirate game, so I could create several different blueprints for this. One could be for a flintlock pistol. I would have to program this differently than a regular gun. Most flintlock pistols only have one shot before having to reload, so I would need to take this into account when I program this. Another idea that could work is that the level could have powder keg barrels. I could program these barrels to explode when shot and kill the enemies around it.  GitHub Link:  https://github.com/Tufenuf/TwinStickGameModeMayo

Door Progress

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 Door Progress           I have selected the theme and assets for my door project. They are going to be using sci-fi elements from the Modular Sci-Fi Season 1 Starter Set. I'm brainstorming some ideas for the different types of doors I want to add to finish the project and I have a couple in mind.  Beyond the Tutorial     I decided that I wanted my door to have 2 animations. I created 2 timelines for each of the animations. It might have been possible to combine the animation into one timeline but I'm not sure. When the player enters the trigger box, the door pushes back slowly, all while emitting a hissing noise.     After the slow push back, the door quickly rushes up and plays a sound effect.      Then the door is open! Eventually, I will add particle effects throughout the animation as well.     Once you step out of the trigger box the door will close back down and push back into its original positi...