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Showing posts from October, 2020

Weekly Sprint

As the engineer, I need to edit the player blueprint to work with a flintlock pistol as well as a melee weapon. I also would like to add a dodge mechanic. I do this because I want the player to have different ways to take on the level. CoS: The user has the option to either attack with a pistol or a melee weapon. There should be a button to dodge quickly based on the direction you are moving Points: 8
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 Twin Stick Shooter Game     This video series was very helpful to better my understanding of how the Unreal Engine works and a more in-depth view of it. I had some issues creating this because the video series was a little out-dated, but I was able to figure out most of the issues I had.     For our group project game, I can use the blueprinting skills I learned from this series in our own game. We are making a pirate game, so I could create several different blueprints for this. One could be for a flintlock pistol. I would have to program this differently than a regular gun. Most flintlock pistols only have one shot before having to reload, so I would need to take this into account when I program this. Another idea that could work is that the level could have powder keg barrels. I could program these barrels to explode when shot and kill the enemies around it.  GitHub Link:  https://github.com/Tufenuf/TwinStickGameModeMayo